Battle Rondo needs an Overhaul....
Posted: Sun Mar 13, 2011 9:48 pm
Battle Rondo needs an Overhaul....
let's face it... Konami is focusing on console gaming... sooner or later Shinki-net (aka: Battle Rondo and Diorama Studio) will end.
the only way for shinki net to survive is pretty much receiveing a total overhaul...
maybe this thread is mostly useless since konami pretty much doesnt care about us (add up the recent events in japan and... you get the idea)
but anyway i'm posting here my ideas on how 573 should give BR/DS a new "life", so to speak... any other ideas are welcome as well!
let's get started:
Diorama Studio:
not much to say here... DS is already cool as it is, all that needs is..
- new scenarios
- a video/animation creation feature (think MikuMikuDance for shinkis)
Battle Rondo:
- turn based gameplay must be changed for something more "realtime", something like the gameplay in Battle Masters, but still without direct input from the owner, why? because shinkis are supposed to be on their own during fights, only needing the owner for strategy tips and advice, and also to have a better use of bandwith (for non-japanese players)... and because seeing AIs fighting each other is cool.
- since the gameplay is now different. the "battle zones" must be different as well, so it would be cool if battle Rondo could use the already existent scenery from Diorama Studio as well as a pc version of the battle masters scenery.
- someone already mentioned this on cbox (if i remember right) but the "owner's room" (and imho the "game center") must be reworked to be more 3D and give the chance to interact more with the shinkis, and also seeing the shinkis interacting between themselves... stuff like that
- obviously ALL the official shinkis must be in!
- and AT LEAST "engrish" menus...
and how konami should do the reworking of shinki-net?
most of the key material is already on the current shinki-net, from 3D models to sound files to scenery, the hard part would be reworking some scenery and changing the gameplay and AI engine completely (and obviously creating new material for the game and reworking stuff from battle masters).
so... after reading all this rant and stuff... any other fellow BSWer wants to add something? (preferably ideas, not complains)
let's face it... Konami is focusing on console gaming... sooner or later Shinki-net (aka: Battle Rondo and Diorama Studio) will end.
the only way for shinki net to survive is pretty much receiveing a total overhaul...
maybe this thread is mostly useless since konami pretty much doesnt care about us (add up the recent events in japan and... you get the idea)
but anyway i'm posting here my ideas on how 573 should give BR/DS a new "life", so to speak... any other ideas are welcome as well!
let's get started:
Diorama Studio:
not much to say here... DS is already cool as it is, all that needs is..
- new scenarios
- a video/animation creation feature (think MikuMikuDance for shinkis)
Battle Rondo:
- turn based gameplay must be changed for something more "realtime", something like the gameplay in Battle Masters, but still without direct input from the owner, why? because shinkis are supposed to be on their own during fights, only needing the owner for strategy tips and advice, and also to have a better use of bandwith (for non-japanese players)... and because seeing AIs fighting each other is cool.
- since the gameplay is now different. the "battle zones" must be different as well, so it would be cool if battle Rondo could use the already existent scenery from Diorama Studio as well as a pc version of the battle masters scenery.
- someone already mentioned this on cbox (if i remember right) but the "owner's room" (and imho the "game center") must be reworked to be more 3D and give the chance to interact more with the shinkis, and also seeing the shinkis interacting between themselves... stuff like that
- obviously ALL the official shinkis must be in!
- and AT LEAST "engrish" menus...
and how konami should do the reworking of shinki-net?
most of the key material is already on the current shinki-net, from 3D models to sound files to scenery, the hard part would be reworking some scenery and changing the gameplay and AI engine completely (and obviously creating new material for the game and reworking stuff from battle masters).
so... after reading all this rant and stuff... any other fellow BSWer wants to add something? (preferably ideas, not complains)