penpen's StrarfMk2

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gundamboi
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penpen's StrarfMk2

Post by gundamboi » Sun Aug 15, 2010 12:59 am

X.X pain... did u use tri cateyes for your strarf as well?...

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PenPen
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Re: penpen's StrarfMk2

Post by PenPen » Sun Aug 15, 2010 2:51 am

[Report:]
Yeah, she's tri-cat eyes just like everyone else -- by the way, I haven't run the test to see if core stats is fixed or rolled value yet, though my guts' telling me that's fixed value...

Your Strarf Mk II gave me a hard time with all those high damage knock backs. Mine's still a long way to go before her set 1 can be properly used...
[End of report]

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gundamboi
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Re: penpen's StrarfMk2

Post by gundamboi » Sun Aug 15, 2010 2:56 am

no matter how strong she is so long as both mk2s cant get S its still be stressful for me >.< how do i get S! lolol

i trained my anvarl mk2 with 40 atk, but it seems nowadays the trend goes movement anti-range ... been nothing but loses all the while (guess training without premium does hurts a lot)

p.s. ths for going to test the re-row. i doesnt reset my shinkis much and sometimes i just feels like some high def shinkis are getting their def value as low as Zydra's ... just kinda curious. haha

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Re: penpen's StrarfMk2

Post by Maou Zenigame » Sun Aug 15, 2010 3:46 pm

Most of my losses last night were thanks to Penpen's Strarf... though I did manage to beat her a few times.

But now mine is S-class, so I no longer have to worry about battle ratios... I took full advantage of that 24-hour free Premium, that I did... bwahaha.
Got any Shinki codes you're not going to use? Then why not throw them my way? :3

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Re: penpen's StrarfMk2

Post by gundamboi » Sun Aug 15, 2010 8:34 pm

i see... both of u bought the limited battle masters? lol.. my spt mk2s doesnt give premium T_T

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PenPen
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Re: penpen's StrarfMk2

Post by PenPen » Wed Aug 18, 2010 1:22 am

[Report:]
Oops... Somehow I was under the assumption that you two are the same person (with two different accounts)...

I got really lucky with my Strarf mk II - she probably rolled very good CSC bonus on her attack/accuracy/defense/mobility all together. Haven't had another Shinki go all the way with one shot for a long time now...

On the other side of the story, she ended up with in-complete stat growth. (Her set 1 is "high damage DOWN set", if she ended up with 1000+ sp then close/long range high mobility/damage type are pretty much covered too... Oh well, sometimes you can't have everything you hope for...) Not exactly what I wanted, but you can't ask a peach tree to get you apple...

...And Strarf mk II's repsonse when you poke her face is just too cute... (With high closeness, of course.)
[End of report]

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Re: penpen's StrarfMk2

Post by gundamboi » Wed Aug 18, 2010 4:19 am

hahaha i see. just got my arnvarl mkII, altines, mizuki to class S today!

well, now that i have my akuma no yuuwaku, time to continue my low lv class A strarf Mk2 too. lol

i didnt give her mov core, so mine is pretty much mince meat for far range.. and i think i rowed bad stats for her sp.. so cant make her like a nice little strarf 1.

* Yesh. lololol i specially liked the response she gave when you ask her to be a small devil. She just used back her strarf1's voice and made her opening sentence! lolol

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Re: penpen's StrarfMk2

Post by Zero_Blazer » Wed Aug 18, 2010 5:13 am

Diving in here for a quick question. PenPen, you said your Strarf Mk.2 is best as tri-catseyes? Does this only apply for Mk.2, or does it apply for normal Strarf too?
Image

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PenPen
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Re: penpen's StrarfMk2

Post by PenPen » Wed Aug 18, 2010 1:53 pm

[Report:]
Zero_Blazer wrote:Diving in here for a quick question. PenPen, you said your Strarf Mk.2 is best as tri-catseyes? Does this only apply for Mk.2, or does it apply for normal Strarf too?
Well, all of my girls are tri-cat eyes. It's a playing style that I personally wanted to go with. (I also wanted to go tri-diamonds, tri-moon stones, moon stone + malachite + black opal, etc, etc... and etc...)

Reasons:

1. While aimed for duel ranges (as main range + sub range), main range is usually close or long - able to move into attack range is important.

2. To be able to fight against "specialist" in the main range, an amount of CSCs stat boost to counter them is really necessary.

3. Try to avoid being attack from the weak range. AS build using weapon with small attack range (like MSR-22 sniper rifle, which does 300-400) and/or long pre-attack time can usually be avoided by running out of the range. Hack, even certain skill attacks too.

4. Easier to plan the level of stats. (Since tri-cat eyes max at Lv150 always.)

5. Cause I like to gamble... (You never know what CSCs bonus you will roll...)

...Well, that's just me. :D
[End of report]

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Re: penpen's StrarfMk2

Post by gundamboi » Wed Aug 18, 2010 11:39 pm

i usually go for tri-moonstones(for S) and tri-diamond(you'll need high lv shinkis for missions no matter who you are!). but this time i tried tri-cateyes and found that they do help a lot a lot in giving you advantage over the battlefield. expecially when vs some strarf mk2 that doesnt have any movement skill and with only melee sets. its free kill!(yes.. my strarf mk2 is inside this category)

all in all, let just say 50gems' cores do give advantages over the lower lvl cores.

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