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- Wed Jan 29, 2014 7:22 pm
- Forum: Battle Rondo
- Topic: Battle Rondo file archive (.rar)
- Replies: 23
- Views: 57459
Re: Battle Rondo file archive (.rar)
Well, this script for Blender 2.63+ will import some Diorama Studio models, but not all are complete (like faces) Link Its something for the non-Max people at least. EDIT: I discovered the version I was testing on my laptop was 2.62, and that was why it did not work. 2.63 and up should work fine. ED...
- Wed Jan 29, 2014 5:49 pm
- Forum: Battle Rondo
- Topic: Battle Rondo file archive (.rar)
- Replies: 23
- Views: 57459
Re: Battle Rondo file archive (.rar)
My bad I totally forgot about the pics being unviewable to nonmembers. Hold on while I imgur it. THIS pic should work better for you. Well, anyway, about those .bin files, have you unpacked them into the .txd .dff .rbin .anm files? the script to unpack them is here. save it as a .BMS and use a progr...
- Tue Jan 28, 2014 9:09 pm
- Forum: Battle Rondo
- Topic: Battle Rondo file archive (.rar)
- Replies: 23
- Views: 57459
Re: Battle Rondo file archive (.rar)
I can't say which version of Max and the DFF plugin for it are required for good results, as my 2013 trial version failed to load them, but the thread I read which included a picture of a fully loaded head, seems to suggest version 2010-2012... I will attempt to contact fatduck(the user that import...
- Mon Jan 27, 2014 7:50 pm
- Forum: Show & Tell
- Topic: New Member Introductions
- Replies: 708
- Views: 391427
Re: New Member Introductions
Well uh... I'm not good with introductions... In any case, I'm Satoh from the cbox... (I was sciver but a bug, apparently, cause that name to be locked out) I don't own any physical shinki, but I do rather enjoy the concept behind them. I first discovered them on a site about customizing figures and...
- Mon Jan 27, 2014 8:07 am
- Forum: Battle Rondo
- Topic: Battle Rondo file archive (.rar)
- Replies: 23
- Views: 57459
Re: Battle Rondo file archive (.rar)
I can comment on this, at least partially. It is possible to import the models with 3DS Max, thanks to a plugin, however it was written for a specific version of the DFF file format, and a specific version of Max. Being that Max is expensive, and the plugin is hit or miss anyway, that's not looking ...